Kimi Takemura


竹村

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︎︎︎ notes

︎︎︎ microsoft Learn
︎︎︎ Microsoft Azure
︎︎︎ Aws / sd

︎︎︎ projects
︎︎︎ sketchbooks

︎︎︎ site index








+
2018 sketchbook








+ Various experiments  

Patterns and repeating forms
procedural ways to create repeating patterns that were .svg files. In Houdini I was exploring subdivision functions then converting the 3D file into something I could modify and make client-ready in Adobe Illustrator.

Bringing svgs into 3D

An interesting part of importing flat 2D svgs into a 3D software is that clipping occurs and the normals  go haywire. Sometimes these errors aren’t always visible in 3D editing software, but will show up once the file is in a render software.