✦ Kimi Takemura ✦


竹村

︎︎︎ info
︎︎︎ site index
︎︎︎ notes
︎︎︎ shop

︎︎︎ art sketchbooks
︎︎︎ 2025 sketchbook
︎︎︎ 2024 sketchbook 1
︎︎︎ 2024 sketchbook 2
︎︎︎ 2023 sketchbook
︎︎︎ 2022 sketchbook
︎︎︎ 2021 sketchbook
︎︎︎ 2020 sketchbook
︎︎︎ 2019 sketchbook
︎︎︎ 2018 sketchbook
︎︎︎ 2017 sketchbook
︎︎︎ 2016 sketchbook
︎︎︎ 2015 sketchbook
︎︎︎ 2014 sketchbook
︎︎︎ 2013 sketchbook
︎︎︎ 2012 sketchbook
︎︎︎ 2011 sketchbook
︎︎︎ 2010 sketchbook

︎︎︎ projects
︎︎︎ vectorkits
︎︎︎ apparel

︎︎︎ microsoft Learn
︎︎︎ Microsoft Azure
︎︎︎ Amazon web services 












+
2018 sketchbook








+ Various experiments  

Patterns and repeating forms
procedural ways to create repeating patterns that were .svg files. In Houdini I was exploring subdivision functions then converting the 3D file into something I could modify and make client-ready in Adobe Illustrator.

Bringing svgs into 3D

An interesting part of importing flat 2D svgs into a 3D software is that clipping occurs and the normals  go haywire. Sometimes these errors aren’t always visible in 3D editing software, but will show up once the file is in a render software.