_2022
visual design
2022
first quarter
JAN - MAR
box-model of a human character in Blender.
first quarter
JAN - MAR
box-model of a human character in Blender.
2022
second quarter
APR - JUL
Houdini sketch-a-days produced for the month of May.
2022
third quarter
JUL - SEPT
Electronexus
Created for a digital art show at Threyda.
The pixel wipe on the edges is to wrap around the canvas edge.
Built a series of black and white renders using Houdini’s ‘copy to points’ that were later stitched together to form one piece.
2022
Fourth quarterOCT - DEC
Built an animation over three weeks for Hypertrance 2, a group art project based on neoy2K aesthetics and music.
The 3D models and animation was built in Houdini, export and rendering in Blender, and final assemble and graphic animation in after effects.
Finished video is here︎︎︎.